This is a logo I made for my friend Hank Yates’s music project, Mousy Magazine. He wanted a logo that recalled the patches and emblems from space missions of yore. I was happy to help him achieve this look. After studying the shape, color, and design of these patches, we landed on a design that he liked. I think it worked out well.
Back in September, I was tasked with creating this poster for a flood relief benefit that was organized to help victims affected by the south Louisiana flood in mid-August. At the time, I had just read books on Massimo Vignelli and Michael Bierut, and I had been looking into Swiss grid design and their strong, successful use of Helvetica. I was ready to put what I had learned to use.
This 22×36 poster was one of the first results of that research and education. As always, I tried to keep it simple, bold, and readable/legible (yes, in the graphic design world these are actually two different things). The relief benefit was held at WFR Church, and I’m happy that we were able to help some of the many folks who lost everything they had in the flood.
A while back I created this logo for some friends of mine who are in the production business. They handle services such as marketing, content development, filming, video editing, etc. We put our heads together, and after multiple iterations, we came up with this logo. The idea was to have a wordmark that was simple, clean, and says local, yet professional. I’m happy with the result…it’s bright, bold, and very legible.
For the d4, I decided on a cog/gear theme, and although the game is moving away from a strictly steampunk genre and into its own hybrid genre, I felt that this design worked, especially with the triangle shape.
For the d6, the team wanted something a bit more arcane, so I came up with this design of various strokes and symbols. Using the shape builder tool in Illustrator is a huge help piecing stuff like this together since it allows me to add or subtract intersecting and overlapping strokes and shapes. The 6th face is a tribute to one of Shattered’s most involved contributor’s and fans, Bear. He designed the skull symbol himself.
For the d8, we again went with an arcane approach, this time with the Peace icon on the 8th face.
For the d10, we again went with a gear theme, which was actually the basis for one of the very first drafts of the d6 design. Here, I included some Modern Runic, and settled on the War icon for the 10th face.
Fortunately, these designs were all approved, and Q-Workshop sent us this image with a nice render of what the finished product will look like:
This is one out of a pair of trifolds I was tasked with creating for Vantage HR to use at job fairs and recruiting.
There was a pretty fast turnaround on this: 4 days, which is short considering I always try to do a little research, then design multiple iterations, choose the right photos, send off and get feedback, make requested changes, and send through compliance.
Regardless, it got done on time and sent to the press before HR’s next event. I thought it turned out nice, even though it was made in a pinch.
Here’s a flyer and bingo mat I designed for the Vantage/Affinity Health & Wellness Fair a while back. This assignment had a very quick turnaround, so I kept it minimalist, bright, and colorful. The Olympic Rings are locked down tight, so I made a design (from scratch) similar to the five rings commonly associated with The Book of Five Rings by Miyamoto Musashi.
More on samurai influence in a later post.